Been pondering this concept over the weekend…decided to move the idea and what I was seeing into pixels. Another thing I had been thinking about is that content is added to the app without any user effort, e.g. the picture of the food was taken with the phone’s camera when at the cafe in the morning. It has been automatically pulled into the diary app.
exploring and thinking about shrinking of content back to a tile animation.
Designed this landing page for a local cafe today.
Having way too much fun with this! :)
The idea behind my Crystal Interface concept came from trying to find a balance between current skeuomorphism heavy iOS apps and the more digital metro UI on Windows phone. The challenge was finding a way for the platform to evolve without making drastic changes because it needed to remain familiar to the huge iOS user base.
I believe a balance between the two directions may be possible. Like Apple focusing on the content and letting hardware fade away into the background, the same needs to happen for the UI.
Created an animation for when you tap a TV show
Explored the possibility of changing the well established TV guide paradigm that moves all the channels at the same time as you swipe to the left. I think there is a benefit to moving to a distributed time scale as this results in easier scanability due to all the shows having the same bar length. For example a movie’s bar needing to be stretched to show its 3 hour length takes up a large amount of space and causes the whole TV guide to become misaligned and disjointed as you get an array of large and small shows scattered around the screen, this can now be avoided.