Prototyping some interaction and animation
Some time ago I started to explore a crystal interface concept for iOS 7. I initially looked at the iOS notes app. Another app that I explored and applied the crystal interface concept to recently is the game center app. I believe the game center app would benefit by changing to a slide out nav instead of the tab bar. The reason for this is that “Me tab” and “Friend requests tab” have a lower frequency of use, unlike in say the app store app where you move between featured, updates, top charts and search frequently when using the app, so in that case the tab bar makes sense.
I have also looked at placing more focus on achievements for different games. I am not sure that knowing that you are no. 11,740,241 of 11,988,582 is a necessary stat at this list view level and also creates extra noise.
Been prototyping the google time smartwatch concept pinch animation…
Google time’s navigation method. The homescreen is secondary on the smart watch and not the default landing area for the user. A collection of the final screens for the concept wearable project is at my Dribbble page: http://dribbble.com/maci/projects/101819-Google-time-smart-watch
As I developed different application screens for the watch, it became evident that a square display was going to allow for more efficient use of space for a wider number of applications. My google time concept designs will now all focus on square designs going forward. I still found it interesting to experiment with the circle watch though…it could be a great shape for a more limited functionality smart watch specific for health or sports etc.
I am also going to post my UI iteration concepts so that you can see other watch navigation UI’s I explored along the way. In this case this was an earlier concept in which I was using a circle design for the watch initially, I was focused on finding a way to get to the home screen using a simple pinch gesture. I have since decided to not pursue the circle watch design and have moved to a square frame for other reasons that will be explained in a later post.
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